Allegiance: Salrath Desert Leader
When entering battle with HP above 50%, damage taken decreases by 15%.
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle, enemy`s Mobility -2 and cannot guard. Lasts 2 turns. Cannot be dispelled.
[Passive] Before attacking, for every 1 block moved, damage increases by 5%. (Up to 15%
|SKILL：When HP is at 100%, ATK increases by 10%|
|SKILL：When attacking troops with 100% HP, ATK increases by 10%.|
When initiating combat, if your troop still has more than 80% HP, and the damage you take before the battle will be reduced by 30%.
|SKILL：When initiating combat, damage taken is decreased by 10%.|
|SKILL：When battling against [Demons], ATK & DEF increase by 20%|
[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage increases by 20% (up to 60%) for each block moved before attacking.
|SKILL：When attacked, damage dealt increases by 10%|
|SKILL：When attacking, damage taken is decreased by 10%.|
"[Passive] Takes physical attack instead of nearby ally.
|SKILL：ATK increased by 7%.|
|SKILL：When Soldier HP is above 80%, ATK & DEF increase by 10%.|
[Passive] When initiating combat, damage increases by 10%. When Mobility left is not zero, it's possible to attack again after attacking.
[Assist] Active skill. ATK & INT of multiple troops within range increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.