Messenger of Justice
Crit increased by 10%, Crit Damage increased by 10%.
[Physical Damage] Ignores guards and attacks Enemy hero directly, dealing 1.1x damage. After battle, drains at most 3 buffs from the enemy.
[Passive] Before entering battle, 30% chance to decrease damage taken by 30%. This effect lasts for 1 turn.
|SKILL：When attacking, damage taken is decreased by 10%.|
|SKILL：When Soldier HP is above 80%, ATK & DEF increase by 10%.|
Before initiating combat, dispels 1 buff from the enemy. Target's ATK & DEF decrease by 10%. Lasts 1 turn.
|SKILL：Crit increased by 20%.|
|SKILL：When dealing Crit Damage, deals random debuffs to the enemy after battle.|
[Passive] All passable terrains are treated as ""Plains". If the terrain increases DEF, ATK increases by the same value.
|SKILL：When attacked, damage dealt increases by 10%|
|SKILL：When initiating combat, damage taken is decreased by 10%.|
[Passive] When entering battle, Troop ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%
|SKILL：Crit increased by 10%,ATK increased by 5%.|
|SKILL：When battling in Woods and Mountain terrain, ATK increases by 10%.|
[Passive] When attacking, ATK increases by 12%
[Assist] When cast, troop's Crit and Crit Damage increases by 15%. Lasts 2 turns. When cast, it's possible to attack again within extra 2 blocks.