Messenger of Justice
During water battles, Troop ATK increases by 10%.
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Deals 2x damage in water.
[Physical Damage] Directly deals 0.25x Physical damage to single enemy. Pulls in a target from up to 4 blocks away, decreases target's Mobility -2. Lasts 1 turn.
|SKILL：When initiating combat, damage taken is decreased by 10%|
|SKILL：When attacked, damage dealt increases by 10%|
[Passive] When initiating combat, damage increases by 10%. When Mobility left is not zero, it's possible to move again after attacking.
|SKILL：During water battles, ATK increases by 10%.|
|SKILL：When attacking troops with 100% HP, ATK increases by 10%.|
[Passive] If your troop has less HP than the enemy, your ATK and DEF will increase by 10% during battle.
|SKILL：When HP is above 80%, damage taken is decreased by 10%.|
|SKILL：When attacking, Soldier's Crit is increased by 10%|
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard. Lasts 2 turns.
|SKILL：When in water, ATK & DEF increase by 10%.|
|SKILL：When in water, damage taken is decreased by 15%|
[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, it's possible to attack again with extra 2 blocks.
[Heal] Active skill. Restores 100% Troop HP.