Troop damage increases by 10%. After attacking, casts [Iron Hand] on 1 allies within 1 blocks: All Hero stats increase by 10%, loses 10% HP after battle.
[MDamage] Attacks a single enemy, dealing 1.5x damage, with bonus when battling against lancers.
[Assist] Active skill. ATK & INT of multiple troops within range increase by 20%. Immune: ATK & INT Down. Deactivate Active Skills. Lasts 2 turns.
|SKILL：Normal attacks deal [MDamage]. Hero heal effects increased by 5%.|
|SKILL：When initiating combat, 30% chance to reduce enemy's DEF by 20%. Lasts 1 turn.|
[Passive] After attacking, restores Troop HP within 2 blocks by 2x own INT.
|SKILL：Normal attacks deal [MDamage]. When Soldier HP is 100%, ATK increases by 10%.|
|SKILL：When attacking troops with 100% HP, after entering battle, ATK increases by 20%.|
[MDamage] Attacks mutiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Lancers. Enemy mobility decreases by 1 blocks. Lasts 2 turns.
|SKILL：When initiating combat, damage taken is decreased by 20%.|
|SKILL：When initiating combat, ATK increases by 20%.|
[Passive] Crit increased by 10%. When damage is dealt, 50% chance to nullify enemy's passive skills. Lasts 2 turns. Critical hits are always successful.
|SKILL：Normal attacks deal [MDamage]. When attacking, ATK & MDEF increase by 30%.|
|SKILL：When attacking troops with 100% HP, after entering battle,ATK increases by 15%.|
[Heal] Active skill. Restores HP of multiple troops within range(3x caster's INT). Dispels 1 debuff.
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Cavalry. Enemies DEF decreases by 20%. Lasts 2 turns.