Messenger of Justice
Foe every buff, ATK & DEF increase by 3%, at most by 9%. If attack is Crit, steals 1 buffs from target.
[Assist] When cast, troop's Crit and Crit Damage increases by 15%. Lasts 2 turns. When cast, it's possible to attack again within extra 2 blocks.
[Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle.(Damage = 2x Hero's ATK)
|SKILL：When initiating combat, damage taken is decreased by 20%.|
|SKILL：When initiating combat, damage taken is decreased by 10%.|
[Passive] Crit increased by 10%. When damage is dealt, 50% chance to nullify enemy's passive skills. Lasts 2 turns. Critical hits are always successful.
|SKILL：Crit increased by 20%.|
|SKILL：Crit increased by 30%. Critical hits deal 1 random debuff to enemies.|
[Physical Damage] Ignores guard and single enemy, dealing 1.2x damage. Crit increased by 20%.
|SKILL：ATK increases by 20% in [Woods] and [Mountain] terrain.|
|SKILL：Troop's normal attack range increases by 1. When initiating combat, troop damage decreases by 30%, 7% chance to deal a strong debuff.|
[Passive] Crit increased by 10%. Possible to attack again if enemy is eliminated in battle.
|SKILL：Crit increased by 30%, ATK increased by 15%.|
|SKILL：When attacking troops with 100% HP, after entering battle,ATK increases by 15%.|
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
[Passive] Crit Damage increases by 20%.If attack is Crit when entering battle, grants "All damage taken decreased by 30%" after battle. Lasts 1 turn.