Demon Kingdom of Velzeria
When eliminating a troop, it's possible to move 3 blocks. Meanwhile, ATK & DEF increase by 10%. Lasts 3 turns. Can be stacked 2 times.
[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, it's possible to attack again within extra 3 blocks.
[Passive] When initiating combat, if Troop HP is above 80%, damage taken is decreased by 30% during battle.
|SKILL：When initiating combat, 30% chance to reduce enemy's DEF by 20%. Lasts 1 turn.|
|SKILL：When attacking troops with 100% HP, after entering battle, ATK increases by 20%.|
[Assist] Active skill. DEF of multiple troops within range increases by 20%. Immune: DEF & MDEF Down. Cannot be healed, Lasts 2 turns.
|SKILL：When HP is at 100%, ATK increases by 20%.|
|SKILL：When attacking troops with 100% HP, ATK increases by 10%.|
[Physical Damage] Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn.(s). Before attacking, damage increase by 20% with every block moved.(Up to 60%)
|SKILL：Crit increased by 20%.|
|SKILL：Resurrection: When Soldier HP is 0%, and when initiating combat, restores 15% HP.|
[Passive] All passable terrains are treated as "Plains". If the terrain increases DEF, ATK increases by the same value.
|SKILL：When Soldier HP is above 80%, ATK increases by 15%.|
|SKILL：After initiating combat, Soldiers can restore HP (15% of damage dealt) after battle.|
[Passive] When Troop HP is lower than enemy HP,when entering battle, ATK & DEF increase by 10%.
[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and disables attack in the next turn.