Different in all generations.
Demon kingdom of Velzeria
Replaces INT with 1.5x MDEF. After dealing damage to an enemy, 50% chance to deal 1 random debuff.
|SKILL：Normal attacks deal [MDamage].|
[MDamage] Directly deals 0.25x damage to a single enemy. Dispels 3 buffs. Enemy cannot move during next turn.(Cannot be dispelled.)
[MDamage] Attacks a single enemy, dealing 1.5x damage, with bonus when battling against Infantry.
|SKILL：Resurrection: When Soldier HP is 0%, and when initiating combat, restores 15% HP.|
|SKILL：Normal attacks deal [MDamage]. When initiating combat, ATK increases by 20%.|
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
|SKILL：Resurrects: When Soldier HP is 0%, and when initiating combat, restores 15% HP.|
|SKILL：When soldier HP is below 70%, DEF increases by 20%.|
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
|SKILL：Crit increased by 20%.|
|SKILL：Troop's normal attack range increases by 1. When initiating combat, troop damage decreases by 30%, 7% chance to deal a strong debuff.|
Summon 1 troop of Necromancers.
|SKILL：Resurrection: When Soldier HP is 0%, and when initiating combat, restores 15% HP. When attacked, DEF increases by 10%.|
|SKILL：Normal attacks deal [MDamage]. When attacking, ATK & MDEF increase by 30%.|
[Passive] When dealing damage to enemies, 50% chance to deactivate enemy's active skills. Lasts 2turns.
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each troop.
|SKILL：When attacking troops with 100% HP, after entering battle,ATK increases by 15%.|
|SKILL：When Soldier HP is below 70%, damage taken is decreased by 10%.|
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Dark Reincarnation within range. Grants the buff: When battling against enemies with more than 3 debuffs, all stats increase by 15%. Lasts 4 turns.
[MDamage] Attacks multiple enemies within range, dealing 0.4x AoE damage, with a bonus when battling against Fliers. Enemy's ATK, INT, and DEF decrease by 20%. Lasts 2 turns.