All enemies within 2 blocks have ATK & DEF decrease by 5%.
[Physical Damage] Deals 0.36x AoE damage to all enemies nearby. Prevents enemy from being healed. Lasts 1 turn.
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
|SKILL：When initiating combat, damage taken is decreased by 20%.|
|SKILL：When soldier HP is below 70%, DEF increases by 20%.|
[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
|SKILL：Resurrection: When Soldier HP is 0%, and when initiating combat, restores 15% HP.|
|SKILL：When initiating combat, damage taken is decreased by 10%.|
[Passive] When attacked, dispels 1 enemy buff, decreases enemy DEF by 20%. Lasts 1turn.
|SKILL：When attacked, damage dealt increases by 10%.|
|SKILL：When initiating combat, ATK increases by 10%.|
[Passive] Takes physical attack instead of a nearby ally. [Active] Guard Range increases to 2 blocks, ATK increases by 20%, grants buff [Block]. Lasts 2 turns.
|SKILL：When Soldier HP is above 80%, DEF increases by 15%.|
|SKILL：When Soldier HP is below 70%, damage taken is decreased by 10%.|
[Passive] Takes physical attack instead of a nearby ally. When attacked, Adds 7% of ATK to DEF,
[Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.
|SKILL：Resurrection: When Soldier HP is 0%, and when initiating combat, restores 15% HP. When attacked, DEF increases by 10%.|
|SKILL：When initiating combat, damage taken is decreased by 15%.|
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Honor of the Empire within range, damage increases by 20% when battling against disadvantaged troops. Lasts 4 turns. (Cannot be stacked with other faction buffs).
[Passive] When actively dealing damage, deals additional fixed damage to the enemy. (Damage = 2 times hero's ATK).