Rayguard Empire - Descendants of Light
DEF increases by 20%. It's possible to move 3 blocks again after attacking.
[Physical Damage] Attacks a single enemy, dealing 1x damage. enemy cannot be healed. Lasts 1 turn.(s). Before attacking, damage increases by 20% with every block moved.(Up to 60%.)
[Passive] When Troop HP is above 90%, ATK & DEF increase by 10%.
|SKILL：When HP is at 100%, ATK increases by 20%.|
|SKILL：When attacking troops with 100% HP, ATK increases by 10%.|
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 2, and disables guard. Lasts 2 turns.
|SKILL：When initiating combat, damage taken is decreased by 10%.|
|SKILL：When attacking, Crit is increased by 10%.|
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
|SKILL：When initiating combat, damage taken is decreased by 20%.|
|SKILL：When attacked, damage dealt increases by 10%.|
[Passive] When HP ratio is above enemy's, ATK increases by 12% when entering battle.
|SKILL：When Soldier HP is above 80%, ATK increases by 15%.|
|SKILL：After initiating combat, Soldiers can restore HP (15% of damage dealt) after battle.|
[Passive] When initiating combat, if Troop HP is above 80%, damage taken is decreased by 30% during battle.
[Assist] Active skill. Increases Troop ATK by 20%. Grants buffs [Immune] and [Blast]. Lasts 2turns. When cast, it's possible to attack again within 3 blocks.
|SKILL：When initiating combat, damage taken is decreased by 15%.|
|SKILL：When Soldier HP is above 80%, DEF increases by 15%.|
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Honor of the Empire within range; Before attacking, with every 1 block moved, DEF & MDEF increase by 5% (at most
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle, enemy`s Mobility -2 and cannot guard. Lasts 2 turns. Cannot be dispelled.