Kingdom of Baldea - Descendants of Light
Damage taken decreases by 15%. When attacked with a melee attack with Hero's HP above 100%, attacks 2 times.
[Physical Damage] Attacks a asingle enemy, dealing damage equal to 1.5x. After battle, restores HP(30% damage).
[Passive] When attacked with a melee attack,30% chance to decrease troop's Physical Damage by 30%.
|SKILL：When initiating combat, ATK increases by 20%.|
|SKILL：When initiating combat, damage taken is decreased by 10%.|
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
|SKILL：When battling against [Demons], ATK increases by an extra 30%.|
|SKILL：During water battles, ATK increases by 20%.|
[Passive] Suffers all attacks instead of nearby allies. [Active] Guard Range increases to 2 blocks, Crit decreased by 20%, grants [Divine Guard]: Replaces ATK with (MDEF +DEF) of 1x. Lasts 2 turns.
|SKILL：When initiating combat, damage taken is decreased by 20%.|
|SKILL：When attacked, damage dealt increases by 10%.|
[Passive] Received Heal Effect +15%, before being attacked with a melee attack. Troop ATK & DEF increase by 10%.
|SKILL：When battling against [Demons], ATK increases by 30%. When attacking troops other than Demons, DEF increases by 30%.|
|SKILL：When in water, ATK & DEF increase by 30%.|
[MDamage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of this troop increases by 30%. Lasts 2 turns.
[Passive] After battle, 40% chance to restore HP of all other allies(15% of their Max HP).
|SKILL：When initiating combat, Soldier ATK increases by 10%. When attacked, Soldier's DEF increases by 10%.|
|SKILL：Damage taken decreases by 10%.|
Rule of Justice
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Legion of Glory within range, damage increases by 20% when being attacked. Lasts 4 turns. (Cannot be stacked with other Faction Buffs).
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Grants [Divine Guard]: Replaces ATK with (MDEF +DEF) of 1x. Lasts 2 turns. After battle, restores HP (50% of damage dealt).