Kingdom of Larcuss
MDEF increases by 10%. Allies within 2 blocks grants MDamage 15%.
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from Melee Attack decreases by 15%. Lasts 2 turns.
[Assist] Replaces ATK with 1.5x own MDEF. Lasts 4 turns. When cast, it's possible to attack again within extra 3 blocks.
|SKILL：When initiating combat, 30% chance to reduce enemy's DEF by 20%. Lasts 1 turn.|
|SKILL：ATK increases by 20% in [Woods] and [Mountain] terrain.|
[Passive] When initiating combat, damage increases by 10%. When mobility left is not zero, it's possible to attack again after attacking.
|SKILL：When HP is above 80%, damage taken is decreased by 10%.|
|SKILL：When attacked with a ranged attack, damage taken is decreased by 30%.|
[Passive] After this troop dealing damage, dealing damage to enemies within 2 blocks(0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
|SKILL：Normal attacks deal [MDamage]. When Soldier HP is 100%, ATK increases by 10%.|
|SKILL：When battling against [Demons], ATK & DEF increase by 30%.|
[Assist] Active skill, MDEF of multiple troops within range increases by 30%. Immune: Stun. Cannot receive buffs. Lasts 2 turns.
|SKILL：Before initiating combat, 75% chance to reduce enemy's mobility by 2 and decrease DEF by 20%. Lasts 1 turn.|
|SKILL：ATK & DEF increase by 30% in [Woods] and [Mountain] terrain.|
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. 50% chance to nullify enemy's attack in the next turn. Lasts 1 turns. (Cannot be dispelled )
[Passive] DEF of all allies within 2 blocks increases by 10%.
|SKILL：When soldier HP is above 80%, ATK & DEF increase by 30%.|
|SKILL：ATK increases by 20%.|
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Princess League within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of enemy's left HP). Las
[Passive] After attacking, 20% chance to attack again.