Before entering battle, ATK increases by 3%. Physical damage taken decreased by 2%. Lasts 3 turns. Can be stacked up to 3 times.
[Physical Damage] Attacks a single enemy, dealt 1.5x damage. When an enemy is eliminated, CD decreases by 3.
[Passive] After attacking, restores 20% Troop HP.
|SKILL：When attacked, damage dealt increases by 10%.|
|SKILL：When soldier HP is below 70%, DEF increases by 20%.|
[Passive] Takes Physical attack instead of a nearby ally. When attacked, asds 7% of ATK to DEF.
|SKILL：When HP is above 80%, damage taken is decreased by 10%.|
|SKILL：When attacking troops with 100% HP, ATK increases by 10%.|
[Passive] DEF of all allies within 2 blocks increases by 10%.
|SKILL：When initiating combat, damage taken is decreased by 10%.|
|SKILL：When initiating combat, damage taken is decreased by 20%.|
[passive] When entering battle, DEF increases by 7%.
|SKILL：Damage taken decreases by 10%.|
|SKILL：When Soldier HP is below 70%, ATK increases by 45%.|
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Strategic Master, all passable terrains are treated as Plains when moving. If the terrain increases DEF, ATK increases by 15%. Lasts 4 turns.(Cannot be stacked with other fa
[Passive] Takes physical attack instead of a nearby ally. [Active] Guard range increases to 2 blocks, grants buffs [Block] and [Barb]. Lasts 2 turns.
|SKILL：When soldier HP is above 80%, ATK & DEF increase by 30%.|
|SKILL：After initiating combat, Soldiers can restore HP (15% of damage dealt) after battle.|
[Passiv] After attacking, 20% chance to attack again.
[Physical Damage] Deals 0.36 AoE damage to enemies within 2 blocks and debuffs each target. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attack decreases by 15%. Lasts 2 turns.