The Three Principles of Lineup Configuration

2019-02-01 05:21:57


Generally, new players need to be aware of the three main roles in battle: Healer, Damage Dealer, and Tank, but these roles can be divided even further.


The Basketball Positions Principle

The roles of a 5-hero formation in Langrisser can be compared to the roles of the five players on a basketball team.

1. Point Guard = Healer


The healer is the core determiner in whether your team plays offense or defense. With a good healer, they rest of the team can rest easy and play as offensively as they want. Healers restore HP and grant buffs (when your team doesn’t need healing).

If the battle runs smoothly and your heroes feel safe on the battlefield, it means your healer is doing their job right. Knowing when to heal and when to buff is also an important part of being a healer, and it requires practice to get a feel for your formation’s limitations.



2. Shooting Guard = Ranged Damage Dealer (Mage, Archer, Assassin) 


Ranged damage dealers have an attack range of 2 blocks, so you can attack the enemy without taking damage (if attacking a ranged target, you will still be hit), which is fortunate, as they have relatively weak defenses.

Mages are characterized by their various targeted spells. Some mages also possess the unique Teleport skill and can debuff enemies.

Archers and Assassins are characterized by their high Skill, granting them a high critical strike rate that can decimate high-defensive enemies.


Some maps require you to send your troops in different directions, and you’ll need to send a tank and healer together. If you only have one hero to take on the role of a ranged damage dealer, I recommend you bring a Mage with you, as some specific maps currently require powerful magic damage.

(Mages can upgrade to Summoners and summon skeletons that can take a bullet for you, grab treasure chests, and more!)



3. Small Forward = Melee Damage Dealer (Flier, Cavalry)

Specialty: High mobility and powerful attacks. They are pretty good at fighting solo, and can be tasked with missions such as killing a specific NPC, catching fleeing enemies, and grabbing treasure chests.


If you want to prioritize upgrading one damage dealer, make it a small forward with the special rules of Langrisser’s team battles in mind, as you can only place up to two heroes on the battlefield. Normally, these two heroes will be a damage dealer and healer, or damage dealer and tank. In order to clear the stage more efficiently, you should consider class priority and mobility when selecting your heroes. In the early stages of the game, when resources are relatively scarce, focusing your efforts on training up a high-mobility attacker is highly recommended!


(If it looks like you can't open up enemy’s formation, pass the ball to your small forward!)



4. Power Forward = Melee (Infantry)


Specialty: Half tank, half damage dealer. They possess strong self-healing abilities, allowing them to help with tanking in PVE and wreak havoc in PVP.


5. Center = Melee (Lancer) 

Specialty: High defense and good guarding skills. Their job is to make sure your team is not wiped out by the enemy.

Note: Ledin also has the Guard skill, but is in fact a Holy unit!


It is as important to train this role as it is to train your healer. In terms of priority, you should treat your center as your second or third most important player. If you don't have enough resources to train your center up, first focus on strengthening two pieces of their equipment to the highest level.



The Equipment Principle:

Make sure you allocate equipment based on your formation’s classes and their roles.

If you want to form an all-Cavalry army or all-Mage lineup, you’ll have a hard time gathering enough class upgrade materials and equipment at the beginning of the game.

After taking a close look at the available equipment in the game, you can see that they can be grouped into three categories:


Heavy Armor for Cavalry, Lancers, and Infantry.

Light Armor for Archers, Assassins, and Fliers.

Cloth Armor for Mages and Holy units.


With these categories in mind, you can go ahead and form a party with a Holy unit, Mage, Cavalry, Infantry, and Lancer, but you may find yourself swimming in light armor and seriously lacking heavy armor. So the question is, should you consider transferring a Cavalry or Infantry hero to a light armor class? 

If you're lucky enough, you may even get some useful SSR equipment during your adventure. For example, if you get a bow with +1 range, instead of basing your formation around your heroes, you can choose to base it upon your equipment, with your bow user as the core unit.


The Fusion Power (AKA Faction Buff) Principle

Get the Fusion Power Buff of your formation’s heroes as much as you can to achieve the best results.


Based on the above three principle, we can see that:

No matter which heroes or equipment are available to you, you should be able to come up with a suitable lineup corresponding to your stage in the game.


For Example:

Without needing to recharge in the game, you can use your [Swordsmith Legion] + [Cherie] (Event Gift) + Hein (With a little luck) or Jessica (R-quality hero acquired through the storyline).


Matthew can be upgraded to a Strike Master, as Cherie needs light armor for her two classes, and if you transfer him to a light armor class, it may take a while to gear them both up.


As you recruit more heroes to your army, your lineup options will become endless, and you can begin to experiment with new and exciting formations to take on the game’s trickiest challenges!