

Leon
CVOkiayu Ryotaro
Initial Class
Knight
Height/Weight
187cm/75kg
Measurements
Appearance
Langrisser II
Allegiance
Rayguard Empire - Descendants of Light
| HP | 343 | ATK | 55 |
| INT | 23 | DEF | 23 |
| MDEF | 27 | SKILL | 28 |

Legendary Knight
With every 1 block moved, damage increases by 1%, DEF increases by 5%. It's possible to move 3 blocks again after attacking.
Knight
Grand Knight
Highlander
Swordsman
Strike Master
Royal Knight
Cavalry| HP | 26 | ATK | 28 |
| DEF | 14 | MDEF | 11 |
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Assault
[Physical Damage] Attacks a single enemy, dealing 1x damage. enemy cannot be healed. Lasts 1 turn.(s). Before attacking, damage increases by 20% with every block moved.(Up to 60%.)

Legion
[Passive] When Troop HP is above 90%, ATK & DEF increase by 10%.
Horned Dino| HP | 28 | ATK | 35 |
| DEF | 16 | MDEF | 14 |
| SKILL:When HP is at 100%, ATK increases by 10%. | |||
Mini Devil| HP | 34 | ATK | 35 |
| DEF | 17 | MDEF | 17 |
| SKILL:When attacking troops with 100% HP, ATK increases by 10%. | |||

Smash
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 2, and disables guard. Lasts 2 turns.
Elite Cavalry| HP | 34 | ATK | 31 |
| DEF | 18 | MDEF | 14 |
| SKILL:When initiating combat, damage taken is decreased by 10%. | |||
Warrior| HP | 31 | ATK | 34 |
| DEF | 17 | MDEF | 14 |
| SKILL:When attacking, Crit is increased by 10%. | |||

ATK Break
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Elite Infantry| HP | 34 | ATK | 31 |
| DEF | 18 | MDEF | 14 |
| SKILL:When initiating combat, damage taken is decreased by 10%. | |||
Elite Lancer| HP | 37 | ATK | 29 |
| DEF | 20 | MDEF | 12 |
| SKILL:When attacked, damage dealt increases by 10%. | |||

Crush
[Passive] When HP ratio is above enemy's, ATK increases by 12% when entering battle.
Bone Dino| HP | 36 | ATK | 45 |
| DEF | 20 | MDEF | 19 |
| SKILL:When Soldier HP is above 80%, ATK increases by 15%. | |||
Vampire Bat| HP | 43 | ATK | 45 |
| DEF | 22 | MDEF | 22 |
| SKILL:After initiating combat, Soldiers can restore HP (15% of damage dealt) after battle. | |||

Blast
[Passive] When attacking, if Troop HP is above 80%, damage taken is decreased by 30% during battle.

Chivalry
[Assist] Active skill. Increases Troop ATK by 30%. Grants buffs [Reinforcement] and [Blast] and grants immunity to debuffs. Lasts 2 turns. When cast, it's possible to attack again within 3 blocks.
Guardian Cavalry| HP | 43 | ATK | 40 |
| DEF | 23 | MDEF | 17 |
| SKILL:When initiating combat, damage taken is decreased by 15%. | |||
Guardian Infantry| HP | 53 | ATK | 37 |
| DEF | 23 | MDEF | 19 |
| SKILL:When Soldier HP is above 80%, DEF increases by 15%. | |||

Imperial Charge
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Honor of the Empire within range; When attacking, with every 1 block moved, ATK increase by 5% (at most 15%). Lasts 4 turns. (Cannot be stacked with other Faction Buffs).

Thousand Rides
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle, enemy`s Mobility -2 and cannot guard. Lasts 2 turns. Cannot be dispelled.
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