Hero profile - Altemuller

[Talent] Before entering battle, ATK increases by 3%. Physical damage taken decreases by 2%. Lasts 4 turns. Can be stacked up to 4 times.

[Recommended Soldiers] Gargoyle, Vampire Bat (Dragon Master) / Phalanx (Grand Marshal)

[Recommended Enchant] Rough Sea (Dragon Master) / Hard Rock (Grand Marshal) - ATK/HP Priority

[Recommended Class] Dragon Master / Grand Marshal

[Skill Selection]

Dragon Master: Gale + Raging Thunder + Dragon's Breath

Grand Marshal: Fusion Power + Strong Arm + Reinforcement

[Pros]

1. Altemuller's Fusion Power allows Strategic Masters faction allies to treat all terrain as Plains, greatly reducing the impact of terrain on your strategy.

2. The ATK to DEF conversion effect of Parry and Strong Arm make Altemuller a unique Flier tank, allowing him to excel in certain situations.

3. Altemuller's talent and skills boost his ATK and DEF after battle, allowing him to become stronger the more he fights, and making him the reaper of the battlefield.

4. Strong Arm is a unique defensive skill that lasts for 3 turns and, compared with other tanks such as Ledin and Freya, affords Altemuller better synergy between his Fusion Power and guard skill.

[Cons]

1. Altemuller's performance is only average when pursuing a single class path. He needs at least two Rune Stones to unlock the skills required for him to truly excel.

2. His talent requires you to reach a certain number of turns to reach its maximum effectiveness, making him susceptible to early rushes.