All Commanders of Light bear a heavy burden.
No matter how powerful the dark forces ahead are,
United, we can overcome anything!
Faced with a dark uprising,
Join forces with your allies!
Call upon the power of light to lead the way onward!
The following guide should help you in tackling lower levels of Joint Battle - Dark Uprising.
The following guide is suitable for Lv.23, Lv.28, and Lv.33 stages.
The enemies in higher-level stages are very different, and require different strategies not covered in this guide!
Victory Conditions Defeat all enemies
Defeat all enemies
Enemy Info
① 1st Position
Boss: Succubus & Witch
Type: Demon & Mage
Additional Troops: Harpies
Type: Flier
Recommendation
First, use a hero with comparatively higher defense to draw out the two harpies. Harpies have high ATK, so make sure the luring hero isn’t instantly killed.
Be careful not to let your Infantry get annihilated by the Succubus’ Fireball!
② 2nd Position
Boss: Minotaur & Orc
Type: Infantry & Infantry
Type: Demon
Recommendation
Use Cavalry to lure from the city walls, and Holy units to strike the Demons from the rear!
Make good use of the nearby city walls to gain the upper hand!
③ 3rd Position
Boss: Nagya & Skeleton Archer
Type: Mage & Demon
Additional Troops: Rock Golem
Type: Lancer
Recommendation
Rock Golems have high physical defense, so use magic to kill them. Frost skills can deal additional damage to Lancers.
Make sure your Cavalry aren’t hit by the boss’ Lightning Strike – its extra damage could make short work of them.
④ 4th Position
Boss: Nikellis
Type: Mage & Demon
Additional Troop 1: Necromancer
Type: Demon
Additional Troop 2: Ghost
Type: Demon
Recommendation
The boss and the Ghost’s skills will render friendly troops unable to receive healing, so be sure not to sacrifice too many troops in the early stages, or you may find yourself fighting a losing battle.
Nikellis and the Necromancer deal relatively high magic damage, so try to use heroes with higher magic defense and magic defense buffs.
[Lineup Recommendations]
Lancer x1 Cavalry x1 Holy x2 Mage x1 or Infantry x1
Due to the large number of Demons and the fact that your troops may be divided at the start of the battle, we recommended using a dual healer lineup for increased safety and efficiency.
Of course, there is not only one way to overcome this stage!
Whatever your lineup, strategy is key!
Tactical Overview
At the beginning of the battle, your Cavalry and a Holy unit can use the city walls at position ① to take out the enemy.
Your other party members head to position ②. Use your Lancer to lure the two Fliers and kill them. Apply a physical defense buff if you’re worried about your Lancer taking too much damage.
After clearing the enemies at positions ① and ②, converge your troops at position ③. Use your Infantry and Mage to defeat the Rock Golems and the boss will be a piece of cake.
Send your troops to position ④. As the boss and his minions cast debuffs that prevent your troops from being healed, make sure you use the city walls to prevent your tank from losing HP too quickly and dying. If you use the city walls and play it safe early on, this battle should be easy to win.
Some enemies have high attack power. Be sure to pay attention to their positions at every step of the battle.
If they catch you off guard, the battle could become a hopeless struggle.
All Commanders of Light bear a heavy burden.
No matter how powerful the dark forces ahead are,
United, we can overcome anything!
Faced with a dark uprising,
Join forces with your allies!
Call upon the power of light to lead the way onward!
The following guide should help you in tackling lower levels of Joint Battle - Dark Uprising.
The following guide is suitable for Lv.23, Lv.28, and Lv.33 stages.
The enemies in higher-level stages are very different, and require different strategies not covered in this guide!
Victory Conditions
Defeat all enemies