Frost
Ship Details
  • Type

    Frigate

  • Class

    Frost

  • Initial Weapon

    Blaster

  • Tactical Position

    [Heavy] [Disruptor]

  • Processor

    218

  • Power

    119

20

48

27

21

70

Initial Attributes
  • EM RES

    50%

  • Kinetic RES

    30%

  • Thermal RES

    10%

  • Armor

    1802

  • Component Capacity

    2

  • Shield

    1922

  • Cargo Space

    100

  • Volume Factor

    140

  • Warp Stability

    1

  • Initial Speed

    704

License Requirements

Required License:  ECD T1 Frigates License

【ECD T1 Frigates License】Each level grants

  • Slightly increase SD performance

  • Blasters DMG Boost

    3.0%

  • Blasters Range Boost

    2.0%

  • Cargo Space Bonus

    5.0%

Special Bonus
  • AoE Firepower Interference Devices CD Reduction

    10.0%

  • AoE Firepower Interference Devices Activation Cost Reduction

    55.0%

  • AoE Firepower Interference Devices Range Boost

    30.0%

Basic Components
  • Adaptive Protection Field Generator

    Tactical Component

    When the superdevice is fully charged, increases all shield resistances by 32% at the cost of 27% reduced velocity.

  • Emergency Shield Boost Amplifier

    Superdevice

    Recharges 336 shield instantly, then grants an additional shield recovery of 27 per second for 7.5s while boosting velocity by 20.05% for 15s.

  • Frigate Artillery

    Superdevice

    Attacks a target within a range of 6km, dealing 21 damage per second.

  • Frigate Std. Shield Recharger

    Recharger

    Recharges your ship's shield by 14 per second for 30s.

  • Frigate Std. Ion Thruster

    Thruster

    Boosts your ship's velocity by 100% for 30s.

Ship Background

Positioned as a heavy frigate with electronic disruption features, the Frost is covered by powerful external armor and performs well when working with interceptors and ships with strong firepower.

The Frost's prototype was first created around 332 BG, when EDC was Glick-B. To free itself from the Glick-A government, controlled by different culture, belief, and race, the Glick-B initiated Project ""Western Wind"". This project was a strategic plan to develop a ship that was powerful enough to combat Glick-A's heavy assault ships, and to prepare for a war against Glick-A's control. The Frost's role was set to be a heavy disruptor that had strong shield and armor but at the expense of firepower. With a disruption generator, it could disrupt enemies on the battlefield, impacting their judgment of the battle situation.

After the addition of a 10-shield and successful test flights, Project ""Western Wind""'s R&D department handed the Frost's design over to small, civilian companies for mass production. The Shimadzu family, who was quite unknown back then, was among them. This manufacturing method increased production, but brought with it quality issues. However, this didn't hinder them from taking advantage of the collapse of Glick-A's government plagued by corruption and financial issues. The Glick-B launched a war of independence around 340 BG, with a large number of the Frost frigates put into use. The war was finally ended under the Great Council's mediation. Frost's outstanding performance in the war was essential to Glick-B's victory and independence from Glick-A.

Today, the Frost uses a self-adaptive defense generator which requires a strong power source to activate. It can provide a heavy shield against the enemy under some circumstances. The activation of the on-board modules requires the rearrangement of energy pipelines after its superdevice is fully charged. This design, though lowering velocity, ensures the ship's security. The emergency shield recharge extender powers the propulsion system with recycled surplus energy to enhance the additional shield energy core. The shied can be recovered with only one charge with only one charge and grants enhanced recovery rate. This design ensures the complementarity of tactical component and different units while enhancing the ship's maneuverability to a great degree.

In the hands of veterans, the Frost can travel freely among the enemy fleet and distract them, making it perfect for Guerrilla warfare.