Magpie
Ship Details
  • Type

    Cruiser

  • Class

    Magpie

  • Initial Weapon

    Blaster

  • Tactical Position

    [Assault] [Command]

  • Processor

    333

  • Power

    8441

36

53

57

37

53

Initial Attributes
  • EM RES

    50%

  • Kinetic RES

    30%

  • Thermal RES

    10%

  • Armor

    6499

  • Component Capacity

    4

  • Shield

    6930

  • Cargo Space

    600

  • Volume Factor

    260

  • Warp Stability

    1

  • Initial Speed

    458

License Requirements

Required License:  ECD T1 Cruisers License

【ECD T1 Cruisers License】Each level grants

  • Slightly increase SD performance

  • Blasters CD Reduction

    3.0%

  • Blasters Activation Cost Reduction

    2.0%

  • Ion Thrusters Power Output Rate Boost

    7.0%

Special Bonus
  • AoE Thruster Enhancement Devices CD Reduction

    10.0%

  • AoE Thruster Enhancement Devices Activation Cost Reduction

    55.0%

  • AoE Thruster Enhancement Devices Range Boost

    30.0%

Basic Components
  • Vacuum Energy Extractor

    Tactical Component

    When speed is above 824m/s, each additional 20m/s increases weapon damage by 0.41% up to a maximum of 45%. Current increase: 0%

  • Micro EMP Wormhole Generator

    Superdevice

    After a delay of 5s, jumps 29km ahead in the direction the ship is facing and increases speed by 20% for 20s.

  • Cruiser Artillery

    Superdevice

    Attacks a target within a range of 7.8km, dealing 59 damage per second.

  • Cruiser Std. Shield Recharger

    Recharger

    Recharges your ship's shield by 37 per second for 30s.

  • Cruiser Std. Ion Thruster

    Thruster

    Boosts your ship's velocity by 100% for 30s.

Ship Background

The Magpie cruiser is a comprehensive ship that mainly focuses on assault and command, and has excellent component compatibility. The Micropulse Wormhole Generator ensures performance during an assault by enhancing maneuverability. It can travel across complex battlefields nimbly and support allies effectively based on its judgment of the situation.

Compared to other Dawn ships, the Magpie has a more conservative and standard design. That's because it carries on its Spartan lineage. Near the end of the Second Titan Empire, the Dawn Trade Union, which had yet formed an economic community, grew increasingly powerful after it won the Century War. In 887 AG, the Shaw-led Singularity Tech Group secretly purchased the core ship technology at a high price from the Spartan rebels, and then used it as a foundation to develop a series of successful ships. The Magpie is defined as an assault and command ship.

At the time, in order to avoid development risks, the Singularity research team decided to test a component that was developed for battleships on a small ship. They chose the Magpie. This component made the Magpie even better at long-range raids, and the Magpie became the first cruiser to use tactical battleship components.

During Galactic War IV, the Magpie was one of the most important assault and command ships. Its agility enabled it to charge into the battlefield and support allies.

Today, the Magpie has multiple Vacuum Energy Extractors on its back. When used to boost speed, they recycle the engine's waste heat into the weapon system to increase firepower and improve the Magpie's survivability on the battlefield. It is also equipped with a Micropulse Wormhole Generator. When this device is activated, a wormhole that leads to a pulsar is generated. When the ship leaves the wormhole, the pulsar gives the ship a significant speed boost. The combination of the tactical component and the tactical device effectively improves the ship's maneuverability.

The improved Magpie boasts great performance. Even Neo-Europa has to admit that the ship's success wasn't entirely built on the technology from Neo-Europa.