Hero Profile - Jugler is ready for battle! May the Twilight Lullaby commence!

2019-03-25 03:36:03

Jugler

Talent

 

Sacred Beast Sanctuary

Damage taken by the hero is reduced by 1%/1.5%/2%/3%) depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 10%/20%/30% of Jugler's Unit HP.)

 

Initial Class & Skills

 

 

Sacred Beast Aegis

[Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.

 

DEF Intimidate

[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.

 

Classes

 

Class 1: Cerberus

Unlocked Soldiers:

Horned Dino/Skeleton Warrior

 

 

 

First Aid

[Heal] Active skill. Heals 100% of your unit's HP.

 

Upgraded Class

Class 2: Behemoth

 

Unlocked Soldiers:

Bone Dino/Skeleton Knight

 

Mark of the Sacred Beast

[Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected range and grants them the following effect: When attacking, and the percentage of HP of your units is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.)

 

Beast Shock

[Physical Damage] Attacks a single enemy unit and deals 1.5x more damage in battle. Before entering battle, you receive the [Beast Shock] effect: Adds 40% of your MDEF and DEF to ATK and makes all enemy units 1 block adjacent to you unable to move or be guarded. Lasts 1 turn.

 

 

 

Class 3: Scylla

Unlocked Soldiers:

Lobster/Orc

 

riton

[Passive] Takes physical damage for adjacent friendly units. When in water, converts 1.4x DEF into ATK.

[Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control": The terrain you are on will be regarded as [Water]. Lasts 2 turns.

 

 

 

 

Upgraded Class

Class 4: Hydra

Unlocked Soldiers:

Lobster Behemoth/Orc Berserker

 

  

Precaution

[Passive] When attacking, ATK increases by 12%.

 

 

 

Master of Ice

[Physical Damage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. Grants the effect [Water Control]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.

 

Class 5: Tiamat

Unlocked Soldiers:

Lesser Imp/Rock Golem

 

 

Battle Cry

[Passive] Before attacking, dispels 1 buff from the enemy and decreases the enemy's ATK & DEF by 10%. Lasts 1 turn.

 

Upgraded Class

Class 6: Bahamut

 

Unlocked Soldiers:

Vampire Bat/Stone Colossus

 

 

Great Dragon Barrier

[Passive] Takes MDamage for adjacent friendly units.

[Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and makes all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.

 

 

 

MDEF Command

[Passive] MDEF of all friendly units within 3 blocks increases by 15%.

 

 

 

Soldiers: Lizardman/Hell Hound/Undead Knight/Gargoyle/Cyclops