Hero Profile - Jugler is ready for battle! May the Twilight Lullaby commence!
2019-03-25 03:36:03Jugler
Talent
Sacred Beast Sanctuary
Damage taken by the hero is reduced by 1%/1.5%/2%/3%) depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 10%/20%/30% of Jugler's Unit HP.)
Initial Class & Skills
Sacred Beast Aegis
[Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.
DEF Intimidate
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Classes
Class 1: Cerberus
Unlocked Soldiers:
Horned Dino/Skeleton Warrior
First Aid
[Heal] Active skill. Heals 100% of your unit's HP.
Upgraded Class
Class 2: Behemoth
Unlocked Soldiers:
Bone Dino/Skeleton Knight
Mark of the Sacred Beast
[Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected range and grants them the following effect: When attacking, and the percentage of HP of your units is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot be stacked with other Fusion Power skills.)
Beast Shock
[Physical Damage] Attacks a single enemy unit and deals 1.5x more damage in battle. Before entering battle, you receive the [Beast Shock] effect: Adds 40% of your MDEF and DEF to ATK and makes all enemy units 1 block adjacent to you unable to move or be guarded. Lasts 1 turn.
Class 3: Scylla
Unlocked Soldiers:
Lobster/Orc
riton
[Passive] Takes physical damage for adjacent friendly units. When in water, converts 1.4x DEF into ATK.
[Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control": The terrain you are on will be regarded as [Water]. Lasts 2 turns.
Upgraded Class
Class 4: Hydra
Unlocked Soldiers:
Lobster Behemoth/Orc Berserker
Precaution
[Passive] When attacking, ATK increases by 12%.
Master of Ice
[Physical Damage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. Grants the effect [Water Control]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.
Class 5: Tiamat
Unlocked Soldiers:
Lesser Imp/Rock Golem
Battle Cry
[Passive] Before attacking, dispels 1 buff from the enemy and decreases the enemy's ATK & DEF by 10%. Lasts 1 turn.
Upgraded Class
Class 6: Bahamut
Unlocked Soldiers:
Vampire Bat/Stone Colossus
Great Dragon Barrier
[Passive] Takes MDamage for adjacent friendly units.
[Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and makes all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
MDEF Command
[Passive] MDEF of all friendly units within 3 blocks increases by 15%.
Soldiers: Lizardman/Hell Hound/Undead Knight/Gargoyle/Cyclops