Essential Strategies for the Eternal Temple

2019-04-23 05:14:11

Valkyrie

 

Recommended Factions:

 

Empire's Honor        Legion of Glory         Origins of Light         Strategic Masters

 

Boss Features:                           

Immune to Stuns, Immune to Passive Skill Silencing, Immune to Fixed Damage                                        

                                                                

1.    You cannot heal in this battle. There are only 4 points throughout the encounter where you’ll be healed via fixed events.                                                       

2.    The boss’s skill deals map-wide physical damage that will probably take medium-armored classes down to half health with no cooldown.                                                 

3.    The boss will be silenced when attacked.                                                     

4.    The boss launches normal attacks within a 1-block range, but deals less damage when fighting melee units.                                                  

5.    From the second round onward, all debuffs will be dispelled at the start of each round and an AoE attack will be launched.

6.    HP recovery points also grant a 90% damage reduction buff for 1 round.                                          

                                                                

Battle Strategy                 

                                              

         Medium to high defense melee physical damage dealers only. Take turns attacking the boss and take turns recovering HP.                                                 

         Make sure there is always someone in front of the boss at the start of each round, so the boss can’t continuously use her AoE attack.

 

White Dragon

 

Recommended Factions:         

 

Princess Alliance      Dark Reincarnation          Meteor Strike

 

Boss Features:

 

A variation of the ice dragon.           Immune to all hard control effects and fixed damage.                                                                                                                                                                                   

1.    Normal attacks deal physical damage in a 4-block range.                                                                                         

2.    At the end of each turn, 2 targets are inflicted with a debuff that reduces their health whenever they receive healing. Healing will kill them and they take 1,000% additional AoE damage. This effect cannot be dispelled and lasts for 1 turn.                                               

3.    If no damage is dealt during a round, its attack will increase. Cannot be dispelled and can stack.

4.    After the first round, casts a low-damage AoE skill at the start of each round with a 4-block range around itself.                                                                                                   

                                                                                                               

Battle Strategy                                                                                                              

                                                                                                               

1.    Similar to the previous boss, take turns to attack with at least 2 high MDEF units capable of surviving the dragon’s debuff damage.                    

2.    Use a single-target healer and pay close attention to passive skills and talents to avoid harming your debuffed units with automatic healing effects.

3.    Debuffed units should try to get out of the danger zone as quickly as they can.                                                                                                                                     

 

Phoenix

 

Recommended Factions:

                           

         Protagonists    Strategic Masters

 

Boss Features: Normal attacks and counterattacks deal physical damage. The AoE attack deals magic damage within a 3-block range.                                                   

                                                       

1. Lingering Inferno                                     

Immune to hard control and fixed damage. Enemy units are inflicted with the Radiate debuff after each time the Phoenix enters battle. This effect can stack and lasts for 4 turns. (2-stage skill advantage)                                                    

Radiate: Increases magic damage taken and damage dealt.                                                    

Note: After receiving 2 stacks, damage dealers should stop attacking or they will be killed by the boss’s AoE skill.

                                                       

2. Phoenix Blast (No Cooldown)                                                    

Deals physical damage. After attacking, randomly dispels one debuff, including guard, and inflicts the Molten Armor debuff, which cannot be dispelled.

 

Molten Armor: Significantly increases physical damage taken. Can be stacked. Lasts 4 turns.                               

Note: After receiving 2 stacks, switch out the tank. Switch out units with medium defense after 1 stack.

                                                       

3. Heaven's Flame (Passive)                                        

At the end of each round, casts a map-wide AoE skill that deals magic damage (ignores MDEF), reducing HP by around 20% and inflicting one target with the Molten Armor debuff.                                                      

                                                       

4. Phoenix Fury        

Cast when there are no units in the boss’s immediate attack range. Map-wide AoE (like Heaven's Flame). Inflicts one stack of Radiate on all units.                                                       

 

Deal with the minions first. They have relatively high HP, so use Radiate’s damage boost to your advantage. Normal attacks deal physical damage.

                                                       

Minion 1: Melee minion. Moves toward the boss. Can heal within 5 blocks for around 20% HP.                                                        

Minion 2: Ranged minion. Can cast an AoE skill within a 4-block range that inflicts the Radiate debuff.

 

        

Leviathan

 

Recommended Factions:

                                                                

         Princess Alliance               Legion of Glory                   Origins of Light                  Protagonists

 

Boss Features:        

 

  1. Talent: Poseidon's Curse          

Immune to fixed damage. Immune to effects that silence active skills. Attack and defense increase by 5% for each debuff present. After taking action, grants all allies [Raging Waves]: After taking action, deals 1x damage to enemies within 2 blocks. This damage is triggered once per 3 turns.                                                                           

                                                                                                                                  

2.    Oceanic Horror: Deals damage equal to 1.5x attack to 1 enemy in range and reduces their DEF and MDEF by 20% for 3 rounds.

3.    Spawn: Summons a Tentacle Spawn at a specified location. Range: 2 Blocks (Lasts 3 Turns)

4.    Summon Leviathan: Summons an Abyssal Leviathan at a specified location. (Lasts 3 Turns)