Hussar
Ship Details
  • Type

    Destroyer

  • Class

    Hussar

  • Initial Weapon

    Missile

  • Tactical Position

    [Heavy] [Interceptor]

  • Processor

    4793

  • Power

    2504

58

50

57

42

62

Initial Attributes
  • EM RES

    10%

  • Kinetic RES

    50%

  • Thermal RES

    30%

  • Armor

    7813

  • Component Capacity

    5

  • Shield

    8332

  • Cargo Space

    375

  • Volume Factor

    190

  • Warp Stability

    1

  • Initial Speed

    606

License Requirements

Required License:  NEF T3 Destroyers License

【NEF T3 Destroyers License】Each level grants

  • Slightly increase SD performance

  • Missiles Damage Bonus

    3.0%

  • Missiles Tracking SPD Bonus

    10.0%

  • Shield Enhancement Devices Activation Cost Reduction

    3.0%

Special Bonus
  • Warp Interference Devices CD Reduction

    20.0%

  • Warp Interference Devices Activation Cost Reduction

    65.0%

  • Warp Interference Devices Range Boost

    50.0%

Basic Components
  • Directional Wave Power Extractor III

    Tactical Component

    On each ship kill, gains an additional shield recovery by 37 per second and increases velocity by 15% for 35s. Can only be triggered once every 10s.

  • Hived Cluster Missile Launcher

    Superdevice

    Launches a total of 12 missiles to hit up to 5 random enemies within 12km. Each missile deals 274 damage.

  • Destroyer Artillery

    Superdevice

    Attacks a target within a range of 9km, dealing 69 damage per second.

  • Destroyer Std. Shield Recharger III

    Recharger

    Recharges your ship's shield by 53 per second for 30s.

  • Destroyer Std. Ion Thruster III

    Thruster

    Boosts your ship's velocity by 100% for 30s.

Ship Background

As the modern type of the Lancer destroyer, the Hussar serves as an interception ship with heavy armor, and has a big advantage on the battlefield when supported by ships with strong firepower. In addition, its component compatibility and processing power have constantly been in the modern age, providing space for updated weapons.

The prototype of the Hussar can be tracked back to Galactic War III (8 BG - 1 AG), where the Spartans retreated into deep space and disappeared from the public eye, then they formed the Spartan Rebellion as their ancestors did, and continually attempted to contact other defeated states in deep space. Nearly a century later, during the era of Reaper Ditri (127 AG - 251 AG), the Spartans settled down on an asteroid belt in deep space and began to develop once more. It was during this nomadic period that they discovered a new lightweight compound material with very strong resistances.

The rebellion's engineers used this material to modify a few of the Lancer Destroyers left over from the war, and named them the Hussar.

This name has now been used on the upgraded Lancer, which retains its role on the battlefield.

The modern Hussar was developed as an upgrade by the Modine Company in 936 AG. This new company, with a bold, adventurous, and gaudy design style and direction, had to tread lightly. After all, the Raptor and Bat ships they had designed before didn't perform well, and had left a bad impression on the Navy. If they had failed again, Modine Company may have had to say goodbye to ship design for good.

It was under this pressure that a design team led by Modine's Chief Designer J. Roscher Karak went against the grain of their strange ""flying pizza,"" the Bat, and the ""gaudy pirate ship,"" the Raptor. He proposed the V-338 plan, which conformed to more standard design concepts. Without changing the Hussar's ordinary appearance, they concealed innovative designs and the most advanced technology inside it. The most admirable thing about this design was the complete reworking of the propulsion system. With the modern warp disruptor, it greatly improved the Hussar's strengths in interception.