Hydra
Ship Details
  • Type

    Battleship

  • Class

    Hydra

  • Initial Weapon

    Missile

  • Tactical Position

    [Assault]

  • Processor

    1852

  • Power

    402496

73

73

82

68

22

Initial Attributes
  • EM RES

    10%

  • Kinetic RES

    50%

  • Thermal RES

    30%

  • Armor

    27236

  • Component Capacity

    6

  • Shield

    29045

  • Cargo Space

    800

  • Volume Factor

    495

  • Warp Stability

    1

  • Initial Speed

    215

License Requirements

Required License:  NEF T2 Battleships License

【NEF T2 Battleships License】Each level grants

  • Slightly increase SD performance

  • Missile Launchers CD Bonus

    3.0%

  • Missiles Crit Rate Bonus

    2.0%

  • Standard Thrusters Power Output Rate Bonus

    5.0%

Special Bonus
  • This ship has no role bonus.

Basic Components
  • Engine Waste Heat Conversion Circuit II

    Tactical Component

    Each weapon or device activation grants a stack effect. Reaching 3 stacks increases next weapon damage by 55.15%.

  • Gauss Magnetic Field Stabilizer II

    Superdevice

    Instantly resets all weapon cooldowns, then reduces base weapon cooldowns by 17.77% and weapon energy consumption by 16.52% for 30s.

  • Battleship Artillery

    Superdevice

    Attacks a target within a range of 23.4km, dealing 134 damage per second.

  • Battleship Std. Shield Recharger II

    Recharger

    Recharges your ship's shield by 101 per second for 30s.

  • Battleship Std. Ion Thruster II

    Thruster

    Boosts your ship's velocity by 100% for 30s.

Ship Background

The Hydra battleship is one of the more important projects from Eldorado's Third Military Research Institute in the last twenty years. As the upgrade of the Cerberus, it maintains its original battlefield role of providing heavy firepower and assault, and possesses absolute advantages when fighting alongside interception ships. This ship features certain upgrade to capacitor and processor capability, making the addition of new arms in the future possible.

Since the ship's weapon and propulsion systems require large amounts of energy to satisfy its assault role, researchers equipped the Hydra with a Behemoth reactor, so that extra modules could be equipped based on the pilot's needs. Meanwhile, improved energy efficiency has increased the energy supply to the weapons, thereby improving the ship's firepower output. As for the external armor, which is a tricky upgrade area for battleships, researchers from the Third Military Research Institute have applied a group-based laying method, and they laid the armor based on the various needs of hull regions with different functions in order to reduce induced drag on the propulsion system.

In recent years, the Hydra's underbelly has been equipped with an engine remnant-heat storage & conversion circuit, which uses the release of high-energy radiation from annihilation reactions to recharge the weapon system, thereby increasing firepower once the capacitor is replenished. On the top of the ship is an extendable cold change filter which absorbs deep space radiation and converts it into energy used by the weapon cooldown system. This works with the Gaussian Magnetic Force-Field Stabilizer to effectively reduce the base weapon cooldowns and save energy consumed by the weapon system.

Currently, as relations between Neo-Europa and the Oracle Empire gradually grow tenser, Hydra battleships and Citadel battleships can be seen side-by-side defending important hubs on the border. These mammoths are apparently working as a deterrent, as at the very least, border crossings have decreased over the years. This also serves as a support for the nationalism swirling in the undercurrents of Neo-Europa.