Psychic
Ship Details
  • Type

    Battlecruiser

  • Class

    Psychic

  • Initial Weapon

    Railgun

  • Tactical Position

    [Electronic] [Logistics]

  • Processor

    413

  • Power

    105443

46

73

69

45

28

Initial Attributes
  • EM RES

    30%

  • Kinetic RES

    10%

  • Thermal RES

    50%

  • Armor

    11094

  • Component Capacity

    5

  • Shield

    11830

  • Cargo Space

    700

  • Volume Factor

    380

  • Warp Stability

    1

  • Initial Speed

    284

License Requirements

Required License:  OE T1 Battlecruisers License

【OE T1 Battlecruisers License】Each level grants

  • Slightly increase SD performance

  • Railguns CD Bonus

    3.0%

  • Railguns Activation Cost Bonus

    2.0%

  • Ship Energy Cap Bonus

    2.5%

Special Bonus
  • Energy Projection Devices Power Usage Reduction

    92.0%

  • Energy Projection Devices Activation Cost Reduction

    40.0%

  • Energy Projection Devices Recharge Amount Increase

    35.0%

Basic Components
  • Self-Regulating Overload Unit

    Tactical Component

    Each weapon activation grants a stack effect up to 3 times. Each stack increases weapon damage by 22.5% while increasing weapon energy consumption by 18.68%.

  • Directional Radiant Energy Collector

    Superdevice

    Marks a target within 42km for 7.5s, and gains energy equal to 45.6% of the damage it takes in the meantime.

  • Battlecruiser Artillery

    Superdevice

    Attacks a target within a range of 23.4km, dealing 72 damage per second.

  • Battlecruiser Std. Shield Recharger

    Recharger

    Recharges your ship's shield by 56 per second for 30s.

  • Battlecruiser Std. Ion Thruster

    Thruster

    Boosts your ship's velocity by 100% for 30s.

Ship Background

The Psychic with its strong firepower and compatible modules, performs well overall. Powered by sufficient energy supply, it can serve as backup to help its allies get away when besieged by the enemy.

The Bakr Research Institute has equipped the Psychic with a new type of energy recycler that can recover energy released by attacked targets in a field within a certain amount of time to restore the ship's energy, compensating for the high energy consumption of its self-contained weapons' overloading units. The complementarity of the tactical modules and devices ensures the impeccable performance of the Psychic. However, such a powerful ship once exposed to the enemy, will become a target of precision fire.

The ship, if in the hands of a tactical pilot, can adapt itself to different kinds of battles and provide effective support to its allies. When the tactical component triggers, it turns into an assassin with fatal damage potential on the battleground.

The Psychic was first created during the Philistine Flanders era (337 AG) of the Second Titan Empire. Flanders' coercive religious acts re-confirmed the place of Deus Faith. Although Flanders failed to restore the actual rule of the Empire's border area, he ignited the religious zeal of Oracle's Hem-Netjer who once again took Geonesia, a disputed area within the territory of Svarus, as their target. The state of Geonesia had been taken as a separatist power by Svarus as the former once converted to Deus Faith. In 367 AG, Svarus engaged in a complete military suppression against Geonesia. Hem-Netjer was willing to support Geonesia but only with limited military force. In order to support the expansion of its religion and territory, the Bakr Research Institute developed the Psychic battlecruiser equipped with an onboard support field based on the concept of an electronic ship with good sustainability. Its revolutionary design lengthened the port side. Other than accommodating a Directional Radiant Energy Collector, this design embodied the notion of ""the one sitting at God's left hand"" which implied Deus Faith's redemption in the world. With this religious connotation, this design is applied to today's Psychic.