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Type
Destroyer
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Class
Blizzard
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Initial Weapon
Railgun
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Tactical Position
[Firepower] [Interceptor]
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Processor
1112
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Power
1883
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EM RES
30%
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Kinetic RES
50%
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Thermal RES
10%
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Armor
4968
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Component Capacity
4
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Shield
5297
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Cargo Space
375
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Volume Factor
190
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Warp Stability
1
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Initial Speed
605
Required License: RS T2 Destroyers License
【RS T2 Destroyers License】Each level grants
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Slightly increase SD performance
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Railguns DMG Bonus
3.0%
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Railguns Tracking SPD Bonus
10.0%
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Railgunss Crit DMG Bonus
10.0%
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Signal Amplification Devices CD Reduction
15.0%
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Signal Amplification Devices Activation Cost Reduction
60.0%
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Signal Amplification Devices Range Boost
40.0%
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Trigger Weapon Cooling System II
Tactical Component
Each weapon or device usage reduces all weapon and device cooldowns by 1s.
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Trial Antimatter Projectile
Superdevice
Attacks a target within 16km by firing a powerful ultra-distance Railgun, dealing 1347 damage to it and all the nearby enemies within 4km.
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Destroyer Artillery
Superdevice
Attacks a target within a range of 15km, dealing 39 damage per second.
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Destroyer Std. Shield Recharger II
Recharger
Recharges your ship's shield by 34 per second for 30s.
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Destroyer Std. Ion Thruster II
Thruster
Boosts your ship's velocity by 100% for 30s.
The Blizzard destroyer's prototype was the Kuznetsov destroyer from Galactic War IV, which had been well-known for its high maneuverability. After Galactic War IV, the designers of the Republic got rid of the old hull design of the Kuznetsov, and applied its core technology to the upgrade of the Coldrain destroyer, completing the design of the Blizzard.
Around Galactic War IV, Svarus was influenced by Neo-Europa's emphasis on formation combat, hence its battle force was overly relied on the coordination of frigates and cruisers, and its defensive power was relied on frigates formation, resulting in high production and maintenance costs.
Since the combat style was contradictory to the Svarn Navy's emphasis on single-ship combat capability, the redesigned Blizzard destroyer had relatively powerful equipped arms. Even without frigates, it still possessed strong combat capability by itself, and this resulted in smaller combat formations, less maintenance costs, and better firepower support in small to medium galactic wars.
In the regional war of the Safonovo solar system between Oracle and Svarus, the task of assault and infiltration was taken on by the Blizzard, with the heavy interception ship Warbear carrying out covering duties.
Now, Winter Industrial Group and Udaloy's designers have worked together to equip the Blizzard with a vortex hedge cooldown system which enables ship components in operating in helping other devices cool down. This series of revamps has created a beneficial interaction between the main turrets and tactical components, resulting in a significant improvement to main turret efficiency and earning the Blizzard the name ""Star Ocean Predator"" ever since.
The Svarn navy made the decision to add the Blizzard destroyer to the significant arms list in 1001 AG, and issued a prohibition on its export. However, this series can still be seen on sale at high prices, which has been regarded as the work of Udaloy.