Marzanna
Ship Details
  • Type

    Battlecruiser

  • Class

    Marzanna

  • Initial Weapon

    Railgun

  • Tactical Position

    [Electronic]

  • Processor

    6465

  • Power

    184937

64

81

86

73

31

Initial Attributes
  • EM RES

    30%

  • Kinetic RES

    50%

  • Thermal RES

    10%

  • Armor

    26879

  • Component Capacity

    7

  • Shield

    28665

  • Cargo Space

    700

  • Volume Factor

    380

  • Warp Stability

    1

  • Initial Speed

    306

License Requirements

Required License:  RS T3 Battlecruisers License

【RS T3 Battlecruisers License】Each level grants

  • Slightly increase SD performance

  • Railguns CD Bonus

    3.0%

  • Railguns Precision Bonus

    2.0%

  • Ship Energy Cap Bonus

    2.5%

Special Bonus
  • This ship has no role bonus.

Basic Components
  • Reactive Reactor Control Unit III

    Tactical Component

    Increases superdevice's recharge from energy consumption by 90% when shield is below 40%.

  • Wave Energy Conversion Unit III

    Superdevice

    Recharges 702 shield for every 4% energy consumed or lost for 12.5s.

  • Battlecruiser Artillery

    Superdevice

    Attacks a target within a range of 39km, dealing 147 damage per second.

  • Battlecruiser Std. Shield Recharger III

    Recharger

    Recharges your ship's shield by 126 per second for 30s.

  • Battlecruiser Std. Ion Thruster III

    Thruster

    Boosts your ship's velocity by 100% for 30s.

Ship Background

The Marzanna battlecruiser was designed as an upgrade of the Morok battlecruiser with equally extraordinary sustainability. In addition, after further enhancements to processor capability and its capacitor, the Marzanna has acquired astonishing compatibility for customizations. It also possesses outstanding dynamic armor and fire control systems. Its excellent yet balanced overall performance makes it a rare find among electronic ships.

It proves that the Svarn battleship designers of the late 930s AG shared very different characteristics from their predecessors. They enjoyed a light-hearted working atmosphere and repeatedly set examples for their strict and stubborn peers that designing and producing a new battleship is easy, with absolutely no need to make it a miserable and stressful process.

The Marzanna has proved their point, although this boldly-styled battlecruiser suffered the fate of having to use the weapons module and power module from totally different factories, which were welded together upon a metal framework. So in some sense, the Marzanna doesn't really belong to the same series as its sister ships.

Funnily enough, it turned out well. Of course, Svarn battleship designers are no stranger to such situations. Because of the totally separated design of weapons and power systems, the Mazanna battlecruiser gained excellent firepower after fixing its energy supply problem(mainly thanks to the intrinsic powerful compatibility of electronic ships).

It uses railguns on the ship-defense turrets, coupled with a customized weapons system, generating effective firepower. Of course, there is still room for improvement in terms of maneuverability due to the hull propulsion systems.

It's rumored that the Marzanna battlecruiser is now the exclusive property of the Domain Restorers (i.e. the once-famous ""Inferno"" 10th Sentinel Assault Fleet in Svarus) in the gray areas. This seems to be an implication of the Svarn government's real attitude toward this organization.