After attacking, deals 1 random debuff to 1 enemy within 3 blocks. Restores HP of ally with the least HP (1x Almeda's INT).
|SKILL：Normal attacks deal [MDamage].|
[Heal] Active skill. Restores HP to a single troop (5x caster's INT). Dispels 1 debuff.
[Assist] Active skill. Troop DEF increase by 20%. Immune: DEF & MDEF Down, and cannot be healed. Lasts 2 turns.
|SKILL：When battling against [Demons], ATK & DEF increase by 20%|
[Passive] When Troop HP is above 90%, INT & MDEF increase by 10% during battle.
|SKILL：Normal attacks deal [MDamage]. Hero heal effects increased by 5%.|
|SKILL：When battling in Woods and Mountain terrain, ATK increase by 10%.|
[MDamage] Attacks a single enemy, dealing 1.5x damage, with bonus when battling against [Demon]. After battle, heals ally with the lowest HP (4x caster's INT).
|SKILL：Normal attacks deal [MDamage]. When own HP is 100%, Soldier ATK increases by 10%.|
|SKILL：Crit increased by 20%, deals 1 random debuffs to the enemy after battle.|
[Assist] Active skill. Troop MDEF increase by 30%. Immune: Stun., unbuffable, and mobility reduction effects. Lasts 2 turns.
|SKILL：Normal attacks deal [MDamage]. Hero Healing Effects +5%. When Soldier HP is 80%, DEF increases by 10%.|
|SKILL：ATK & DEF increase by 10% in [Woods] and [Mountain] terrain.|
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage, with a bonus when battling against Fliers. Enemy's ATK & INT decreases by 20%. Lasts 2 turns.
[MDamage] Deals 0.3x AoE damage, dispels 1 enemy buff within range and casts 1 random debuff.