Allegiance: Salrath Desert Leader
When entering battle with HP above 50%, damage taken decreases by 15%.
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. After battle, enemy`s Mobility -2 and cannot guard. Lasts 2 turns.
[Passive] Before attacking, for every 1 block moved, damage increases by 5%(Up to 15%).
|SKILL：When HP is at 100%, ATK increases by 10%|
|SKILL：When attacking troops with 100% HP, ATK increases by 10%.|
[Passive] When attacking, if your troop still has more than 80% HP, and the damage you take before the battle will be reduced by 30%.
|SKILL：When initiating combat, damage taken is decreased by 10%.|
|SKILL：When battling against [Demons], ATK & DEF increase by 20%|
[Physical Damage] Attacks a single enemy, dealing 1x damage. Afflicted enemies cannot be healed. Damage increases by 20% (up to 60%) for each block moved before attacking.
|SKILL：When attacked, damage dealt increases by 10%|
|SKILL：When attacking, damage taken is decreased by 10%.|
[Passive] Takes physical attack instead of nearby ally. [Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always trigger [Barb] fixed damage after battle. Lasts 2 turns.
|SKILL：ATK increased by 7%.|
|SKILL：When Soldier HP is above 80%, ATK & DEF increase by 10%.|
[Passive] When attacking, damage increases by 10%. When Mobility left is not zero, it's possible to move again after attacking.
[Assist] Active skill. ATK & INT of multiple troops within range increase by 20%. Immune: ATK & INT Down, and deactivate Active Skills. Lasts 2 turns.