Higher Troop HP decreases damage taken, at most 15%. User will not die when suffering fatal damage, afterwards HP return to 15%. Can only be used up to 1 time in a battle.
[Passive] Physical damage taken decreased by 5%. When nearby allies is under physical attack, enters the battle instead of them.
[Passive] After attacking, ATK & INT of 1 nearby troop increases by 15%. Grants immunity to ATK & INT Down, and effects that silent active skills. Lasts 1 turn.
|SKILL：When attacking, damage taken is decreased by 10%.|
|SKILL：When HP is below 70%, DEF increases by 10%.|
[Passive] After taking action, decreases ATK & INT of all enemies within 2 blocks by 15%. Lasts 1 turn.
|SKILL：When attacked, damage dealt increases by 10%|
|SKILL：When initiating combat, ATK increase by 10%|
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, decrease Received Crit by 20%, grants buff [Powerful Stab]: Replaces ATK with DEF of 1.6x. Lasts 2 turns.
|SKILL：When initiating combat, ATK increases by 10%|
|SKILL：When initiating combat, damage taken is decreased by 10%.|
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, decreases enemy's DEF by 30%. Lasts 2 turns.
|SKILL：When Soldier HP is above 80%, ATK increases by 15%.|
|SKILL：When Soldier HP is below 70%, damage taken is decreased by 10%.|
[Passive] Before initiating combat, dispels1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. Before battle, grants buff [Powerful Stab]: Replaces ATK with DEF of 1.6x. Lasts 2 turns.
|SKILL：When Soldier HP is below 70%, ATK increases by 15%.|
|SKILL：When Soldier HP is above 80%, DEF increases by 15%|
When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
[Passive] When Troop HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.