Kingdom of Barral
Chance of being critically hit decreased by 10%. Before entering battle, if HP is above 50%, deals damage to the enemy. Damage is equal to 2 times of Hero's DEF.
[Passive] When attacked with a melee attack, after battle, if Troop HP is above 50%, triggers [Barb]: Deals Fixed Damage once to the enemy. (Damage = 2.5x Hero's DEF)
[Passive] Physical damage taken decreased by 5%. When nearby allies is under physical attack, enters the battle instead of them.
|SKILL：When battling against Demons, ATK increases by 10%.|
|SKILL：When attacking, damage taken is decreased by 10%.|
[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
|SKILL：When attacked, damage dealt increases by 10%|
|SKILL：When initiating combat, damage taken is decreased by 10%.|
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns."
|SKILL：When initiating combat, 20% chance to reduce enemy's DEF by 20%. Lasts 1.|
|SKILL：When attacking troops with 100% HP, ATK increases by 10%.|
[Assist] Active skill. DEF of multiple troops within range increases by 20%. Immune: DEF & MDEF Down, and cannot be healed. Lasts 2 turns.
|SKILL：Physical damage taken decreases by 10%.|
|SKILL：ATK increased by 7%.|
Power of Hope
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Origins of Light within range. Lasts 4 turns. (Cannot be stacked with other Faction Buffs).
[Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.