

JUGLER
CVKoyasu Takehito
Initial Class
Sacred Beast
Height/Weight
Measurements
Appearance
Langrisser III
Allegiance
Messenger of Justice
| HP | 481 | ATK | 49 |
| INT | 27 | DEF | 27 |
| MDEF | 27 | SKILL | 21 |

Sacred Beast Sanctuary
All accessible landforms are regarded as "Plains" when moving. Damage taken by the hero is reduced by 1% depending on soldiers' missing HP. Heals other friendly units after taking damage. (Recovered HP is equal to 10% of Jugler's Unit HP).
Sacred Beast
Cerberus
Scylla
Tiamat
Behemoth
Hydra
Bahamut
Wolf| HP | 22 | ATK | 29 |
| DEF | 14 | MDEF | 11 |
| SKILL: | |||
| HP | ATK | ||
| DEF | MDEF | ||
| SKILL: | |||

Sacred Beast Aegis
[Passive] Takes all damage for adjcent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.

DEF Intimidate
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Horned Dino| HP | 28 | ATK | 35 |
| DEF | 16 | MDEF | 14 |
| SKILL:When soldier HP is 100%, ATK increases by 10%. | |||
Skeleton Warrior| HP | 34 | ATK | 31 |
| DEF | 17 | MDEF | 14 |
| SKILL:Resurrection: When Soldier HP is 0%, and when attacking, restores 15% HP. | |||

First Aid
[Heal] Active skill. Heals 100% of your unit's HP.
Lobster| HP | 34 | ATK | 29 |
| DEF | 20 | MDEF | 12 |
| SKILL:When attacking units with 100% HP, after entering battle, ATK increases by 10%. | |||
Orc| HP | 34 | ATK | 31 |
| DEF | 17 | MDEF | 13 |
| SKILL:When attacking, ATK increases by 10%. | |||

Triton
[Passive] Takes PDamage for adjacent friendly units. When in water, converts 1.4x DEF into ATK. [Active] The range of Guard increases to 2 blocks. Grants the effect "Water Control": The terrain you are on will be regarded as [Water]. Lasts 2 turns.
Lesser Imp| HP | 34 | ATK | 35 |
| DEF | 17 | MDEF | 17 |
| SKILL:When attacking units with 100% HP, after entering battle, ATK increases by 10%. | |||
Rock Golem| HP | 37 | ATK | 26 |
| DEF | 22 | MDEF | 12 |
| SKILL:When Soldier HP is below 70%, DEF increases by 10%. | |||

Battle Cry
[Passive] Before attacking, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.
Bone Dino| HP | 36 | ATK | 45 |
| DEF | 20 | MDEF | 19 |
| SKILL:When Soldier HP is above 80%, ATK increases by 15%. | |||
Skeleton Knight| HP | 43 | ATK | 40 |
| DEF | 22 | MDEF | 19 |
| SKILL:Resurrection: When Soldier HP is 0%, and when attacking, restores 15% HP. When attacked, DEF increases by 10%. | |||

Mark of the Sacred Beast
[Fusion Power] Active skill. Boosts ATK and DEF of all friendly "Origins of Light" units within a selected range and grants them the following effect: When attacking and the percentage of HP of your units is higher than the enemy's, increases damage dealt

Beast Shock
[PDamage] Attacks a single enemy unit and deals 1.5x more damage in battle. Before entering battle, you receive the [Beast Shock] effect: Adds 40% of your MDEF and DEF to ATK and makes all enemy units 1 block adjacent to you unable move or guard. Lasts 1
Lobster Behemoth| HP | 43 | ATK | 37 |
| DEF | 26 | MDEF | 16 |
| SKILL:When in water, damage taken is decreased by 15%. | |||
Orc Berserker| HP | 45 | ATK | 42 |
| DEF | 22 | MDEF | 17 |
| SKILL:When Soldier HP is above 80%, ATK increases by 15%. | |||

Precaution
[Passive] When attacking, DEF increases by 12%.

Master of Ice
[PDamage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. Receives the effect [Water Control]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.
Vampire Bat| HP | 43 | ATK | 45 |
| DEF | 22 | MDEF | 22 |
| SKILL:After attacking, Soldier can restore HP(15% of damage dealt) after battle. | |||
Stone Colossus| HP | 48 | ATK | 34 |
| DEF | 28 | MDEF | 16 |
| SKILL:When Soldier HP is below 70%, damage taken is decreased by 10%. | |||

Great Dragon Barrier
[Passive] Takes MDamage for adjacent friendly units. [Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x more MDEF into ATK and makes all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.

MDEF Command
[Passive] MDEF of all friendly units within 2 blocks increases by 15%.
