A resourceful and brave general of the Regenburg Federation, deeply respect by his soldiers.
Tough in an esteemed position, he does'nt shy away from common people such as his lieutenants and subordinates.
All allies within 2 blocks have their stats increased by 5%(including HP). This effect doesn't stack with Command.
[Physical Damage] Attacks an enemy, deals 0.8x damage. For every block moved before attacking, damage dealt is increased by 20%(up to 60%). After attacking, gain another chance to move 2 blocks. When this soldier is equipped with melee soldiers, the soldi
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
|SKILL：When attacking, Crit increased by 10%.|
|SKILL：When attacking, ATK increases by 10%.|
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK and INT by 20%. Lasts 1 turn.
|SKILL：When attacking, damage taken is reduced by 10%.|
|SKILL：When soldier HP is above 80%, damage taken is decreased by 10%.|
[Passive] When entering battle, DEF increases by 7%.
|SKILL：When attacking units with 100% HP, after entering battle, ATK increases by 10%.|
|SKILL：When battling against[Demons], ATK & DEF increase by 20%.|
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
|SKILL：When attacked, and your soldier's HP is above 80%, DEF increases by 15%.|
|SKILL：When soldier HP is below 70%, ATK increases by 15%.|
[Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skill deals fixed damage
|SKILL：When attacking, damage taken is reduced by 15%.|
|SKILL：When Soldier HP is above 80%, ATK & DEF increase by 10%.|
[Fusion Power] Active skill. Greatly boosts the ATK and DEF of all "Stragetic Masters" allies within range. If the caster is a [mixed unit](the hero and soldier are of different type), damage dealt is increased by 15%. This effect lasts for 4 turns.(This
[Assist] Active skill. Increases Unit ATK by 30%. Grants [Blast] and [Reinforcement], and grants immunity to debuffs.Lasts 2 turns. When cast, it's possible to attack again within 3 blocks.