

Altemuller
CVKoyasu Takehito
Initial Class
Hawk Knight
Height/Weight
188cm/73kg
Measurements
Appearance
Langrisser III
Allegiance
Riguler Empire
| HP | 335 | ATK | 55 |
| INT | 27 | DEF | 30 |
| MDEF | 28 | SKILL | 40 |

Supreme Overlord
Before entering battle, ATK increases by 3%. Physical damage taken decreased by 2%. Lasts 3 turns. Can be stacked up to 3 times.
Hawk Knight
General
Dragon Knight
Highlander
Grand Marshall
Dragon Master
Hawk Rider| HP | 26 | ATK | 30 |
| DEF | 13 | MDEF | 15 |
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Raging Thunder
[Physical Damage] Attacks a single enemy, dealt 1.5x damage. Grants [Windride] before battle. Lasts 2 turns.

Healing
[Passive] After attacking, restores 20% Troop HP.
Elite Lancer| HP | 37 | ATK | 29 |
| DEF | 20 | MDEF | 12 |
| SKILL:When attacked, damage dealt increases by 10%. | |||
Rock Golem| HP | 37 | ATK | 26 |
| DEF | 22 | MDEF | 12 |
| SKILL:When soldier HP is below 70%, DEF increases by 10%. | |||

Parry
[Passive] Takes Physical attack instead of a nearby ally. When attacked, asds 7% of ATK to DEF.
Griffin Rider| HP | 31 | ATK | 35 |
| DEF | 16 | MDEF | 18 |
| SKILL:When HP is above 80%, damage taken is decreased by 10%. | |||
Lesser Imp| HP | 34 | ATK | 35 |
| DEF | 17 | MDEF | 17 |
| SKILL:When attacking troops with 100% HP, ATK increases by 10%. | |||

DEF Command
[Passive] DEF of all allies within 2 blocks increases by 10%.
Elite Cavalry| HP | 34 | ATK | 31 |
| DEF | 18 | MDEF | 14 |
| SKILL:When initiating combat, damage taken is decreased by 10%. | |||
Elite Infantry| HP | 34 | ATK | 31 |
| DEF | 18 | MDEF | 14 |
| SKILL:When initiating combat, damage taken is decreased by 10%. | |||

Endure
[passive] When entering battle, DEF increases by 7%.
Phalanx| HP | 48 | ATK | 37 |
| DEF | 26 | MDEF | 16 |
| SKILL:Physical damage taken decreases by 10%. | |||
Vanguard Lancer| HP | 43 | ATK | 40 |
| DEF | 23 | MDEF | 17 |
| SKILL:When Soldier HP is below 70%, ATK increases by 15%. | |||

Tactical Master
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Strategic Master, all passable terrains are treated as Plains when moving. If the terrain increases DEF, ATK increases by 15%. Lasts 4 turns.(Cannot be stacked with other Fa

Strong Arm
[Passive] Takes physical attack instead of a nearby ally. [Active] Guard range increases to 2 blocks, grants buffs [Parry] and [Barb]. Lasts 2 turns.
Griffon Knight| HP | 40 | ATK | 45 |
| DEF | 20 | MDEF | 23 |
| SKILL:When soldier HP is above 80%, ATK & DEF increase by 10%. | |||
Vampire Bat| HP | 43 | ATK | 45 |
| DEF | 22 | MDEF | 22 |
| SKILL:After initiating combat, Soldiers can restore HP (15% of damage dealt) after battle. | |||

Gale
[Passiv] After attacking, 20% chance to attack again.

Dragon's Breath
[Physical Damage] Deals 0.36 AoE damage to enemies within 2 blocks and debuffs each target. Grants [Windride] after battle: When HP is above 50%, damage taken from melee attack decreases by 15%. Lasts 2 turns.
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